Mobile Commerce, or m-Commerce, is about the explosion of applications and services that are becoming accessible from Internet-enabled mobile devices. It involves new technologies, services and business models. It is quite different from traditional e-Commerce. Mobile phones impose very different constraints than desktop computers. But they also open the door to a slew of new applications and services. They follow you wherever you go, making it possible to look for a nearby restaurant, stay in touch with colleagues, or pay for items at a store.
As the Internet finds its way into our purses or shirt pockets, the devices we use to access it are becoming more personal too. Already today, mobile phones know the phone numbers of our friends and colleagues. They are starting to track our location. Tomorrow, they will replace our wallets and credit cards. One day, they may very well turn into intelligent assistants capable of anticipating many of our wishes and needs, such as automatically arranging for taxis to come and pick us up after business meetings or providing us with summaries of relevant news and messages left by colleagues. But, for all these changes to happen, key issues of interoperability, usability, security, and privacy still need to be addressed.
In particular, our Laboratory is researching new technologies and applying user-centered design principles in the development of solutions to reconcile context-awareness and privacy in mobile and pervasive computing environments. The following is a list of recent or ongoing projects:
- Location Privacy
- User-Controllable Security and Privacy for Pervasive Computing
- User-Controllable Policy Learning
- Privacy Nudging (see also CyLab press release)
- Reconciling Privacy and Usability by Learning Default Policies
- See also a partial list of student projects conducted in the Lab over the past few years
Lab Openings: The Mobile Commerce Lab is looking for talented individuals to fill the following positions:
- We are also always looking for talented and motivated undergraduate research programmers